The Legend of Zelda: Majora’s Mask: Retro game of the day
The Legend of Zelda: Majora’s Mask, released Nov 2000, developed by Nintendo for the Nintendo 64. Majora’s Mask is the sixth game in the series, set in Termina it is an alternate version of the usual series setting of Hyrule. The Skull Kid has stolen Majora’s Mask, a powerful ancient artefact and under its influence he causes the moon to fall towards the Termina. Link, the stories protagonist, travels back in to find a way to stop the moon from destroying the world.
The gameplay of Majora’s Mask expands on that of its predecessor, Ocarina of Time. While it retains the concept of dungeon puzzles and ocarina songs it introduces character transformations and the restriction of a three-day cycle. Transformations are based around using three Masks which, when worn, allow Link to become different creatures. Each form, Deku Scrub, Goron and Zora feature their own unique abilities. The second addition, the three-day cycle, imposes a time limit of three days game-time into the mix. Link can return to the first day by playing the Song of Time on his Ocarina, he can also slow down time or warp to the next morning or evening by playing variations of the song.
Majora’s Mask runs on an upgraded version of the engine used in Ocarina of Time but required the use of the 4MB Expansion Pak. The use of the Expansion Pak allowed for much greater draw distances, accurate dynamic lighting, more detailed texture mapping and animation.