Aliens Colonial Marines: How long is too long and should it have happened?
Initially when Colonial Marines was picked up from the previous developer TimeGate it must have been a total mess, half coded, half imaged, half conceptualised with many ideas all mashed around the place. Its like looking into one of those guys garages who thinks he is great at fixing engines and machines only to get half way thought the thing to find out, oh I don’t actually know what I’m doing. TimeGate previously made Section8 which was a half baked game at best but with an amazing concept idea.
Now when I get an idea in my head, sometimes out of no where, like ‘hey I’m going to build myself a gaming room in the loft’ you get the ladder out, climb up there and start shifting things about. Then you take a look about the place and start assessing your surroundings, thinking to yourself ‘hummm… ok well I have the space now, but its totally bare’. You suddenly find yourself saying, right I need flooring, lighting, power points, internet points, TV, a desk, chairs, kettle, sound, it goes on and on. In the end its ‘hummm… ok now it sounded like a good idea but maybe its not going to work out’. This is the point where you either make the right or wrong decision depending on a few factors, such as do I have the money, skills, time, persistence to do this. Can I realistically make all these needs come together so that this works. If the answer is no, climb down the ladder, shut the door and get on with your life. I hope you see where I am going with this.
I strongly believe that during the games development Gearbox got in too deep and didn’t realise they should have climbed down the ladder. If they had decided to cut their losses and shut the door on the game, yes there would have been a lot and I really do mean a lot of upset fans, but the companies development skills and integrity for the most part would have remained intact and unsullied by this erm… well what do you call this? I think without being to harsh lets just call it a questionable effort to make something not so shiny, shiny again.
So when you are faced with a final product like Aliens: Colonial Marines, which you have without a doubt put effort into but know isn’t good, what do you do? Well you fabricate a portion of the game and hope the loving, adoring fans will keep the faith purely because of your history? If you come to that conclusion you really don’t know gamer’s or critics well at all.
Its not like the game is totally unplayable, there are sections of the game that bring up the feelings I would expect from a game in the Aliens franchise. When this game was going through Q&A did no one say ‘wait guys, this game looks like CRAP’. Who knows what went on and what they decided, only time will tell.
So going back to my opening question, how long is to long and should it have happened? I think when a game is tossed from one team to another, the vision can easily be lost. The concept changes, the drive is different, how can you make a game that fans with love when it is based on the half finished vision of someone else. Can you really take someone else’s product and touch it up with your own ideas when it has already been hashed and re-hashed again. You don’t have to look too far to find another game in the same situation with the same problems… Duke Nuke Forever. Can you start sculpting the statue of David and half way through decide to make the statue of Liberty using the same stone, who knows?
We the gamer’s know, that’s who.
- Aliens: Colonial Marines – Xbox 360 review (gamepadglory.wordpress.com)
- Aliens: Colonial Marines SOLVED! (5ofdiamonds.wordpress.com)
- Aliens: Colonial Marines made in just nine months – rumour (vg247.com)
- From Dream To Disaster: The Story Of Aliens: Colonial Marines (kotaku.com)
- From the Makers of Most of Aliens: Colonial Marines Comes a Much Cooler Shooter (kotaku.com)
Following on from Lopez Greens review of Colonial Marines SEGA has agreed to add a disclaimer to all trailers for the game stating they do not represent the final product. Whilst not all the blame can be put on the publisher they explained that they weren’t aware of these issues when the trailers were produced, in some cases several months before release. SEGA are currently reviewing the games future on the Wii U. Below is a copy of the reply from ASA regarding the complaint.
- Sega Cancels Aliens: Colonial Marines On Wii U (kotaku.com.au)
- Wii U ‘Aliens: Colonial Marines’ Misses March Release, SEGA Adds Disclaimer To Trailers (multiplayerblog.mtv.com)
- Sega Cancels Aliens: Colonial Marines On Wii U (kotaku.com)
- Aliens: Colonial Marines for Wii U canceled, confirms SEGA (vg247.com)
- Three Great Discarded SEGA Mascots (epicagames.com)
I mean its like somebody is shitting in my eyes. Please, just look really close, you don’t see shit?
So Colonial Marines then, it’s hard to know where to start really, the game had been in development for quite a while and at one point was actually meant for the Playstation 2. I had high hopes for it as a lover of the Aliens franchise (even 3 and 4 were enjoyable in their own way) and the original story trailer released at the tail end of 2012 actually managed to make me more excited seeing as it became apparent that Michael Biehn and Lance Henriksen were reprising their roles from Aliens in some capacity.
I preordered the game, picked up up and fired it up only to be greeted by the biggest mess of a game I have ever played, the graphics were appalling and would have been terrible in the PS2s era much less in the same time period as games like Journey, it was buggy as hell with the energy bar seeming to deplete for no reason and with the added bonus of the game repeatedly killing you because the weapons don’t seem to aim properly. The only positive thing I can say for it on any level is that the sound is very good, the pusle rifle sounds authentic but on the whole it just seems as if the people who developed it deliberately ignored 10 years of progress in the first person shooter genre and released a half finished game with a view to cashing in before word of mouth killed it.
The game was so bad that I took it back a week later to try and return and when I was told I had to trade it at a significant loss I didn’t argue the point as at this point I was just desperate to be rid of it.
All in all I would rate it at 0 out of 10. It’s insulting that a game can be released in this shape in this day and age, Lopez Green.