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Ape Escape Mashup

With brain-power enhanced, modesty covered–and resplendent in a series of ever-more bizarre costumes–the evil Specter’s anarchic apes are off on the rampage once more in Ape Escape for Playstation 4. Dash around the world sorting out the primate problem with the help of a range of monkey-catching gadgets including water pistols, clubs, hoops and nets, and a superb new banana boomerang. You’ll visit a range of exotic locations, like a Shaolin temple, a beach resort and even a moon base, and in every one you’ll find unhelpfully perky primates with more tricks up their sleeves than ever. To deal with them, you’ll need to drive tanks and snowmobiles, pilot submarines and boats and even use your own robot for full-on robot fighting.


A Gotcha Box opens up sub-games and gives you hints, tips and items that will help you in the main game and give you access to mini-games including Monkey Football, Dancing Bong, and Monkey Tightrope, as well as a variety of other game features. There are 20 huge and beautifully designed levels, as well as eight boss levels, just in the first cycle of play: once you finish the first cycle, you play through the entire game again with new areas to explore and new weapons to help you. A Time Attack mode lets you pit your skills on any single level, and once you’ve finished the second cycle you can even play all over again as Spike, the hero from the first Ape Escape game. What’s more, there’s a two-player game that lets you demonstrate your superior monkey-catching skills over and over again.

An enormous, immersive and beautifully designed game that’s gloriously unhinged, Ape Escape has great graphics, and massive helpings of fast-paced, original, and frankly sometimes just plain bizarre, gameplay. Every bit as crazy as the original game, it’s the most fun you can have with a monkey with its pants on.

Mirrors Edge 2 Mashup

Once this city used to pulse with energy; dirty and dangerous, but alive and wonderful. Now it is something else. The changes came slowly at first. Most did not realise or did not care, and accepted them. They chose a comfortable life. Some didn’t. They became our clients. In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted. You are a Runner called The Edge – and this innovative first-person action-adventure is your story.


Mirror’s Edge delivers you straight into the shoes of this unique heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases. With a never before seen sense of movement and perspective, you will be drawn into The Edge’s world. A world that is visceral, immediate, and very dangerous.

Live or die? Soar or plummet? One thing is certain, in this city you will learn how to run. From the makers of the groundbreaking Battlefield franchise, Mirror’s Edge is an action-adventure experience unlike any other.

Every Geeks ultimate dream is cuming

Welcome to Paradise 


Calling all Geeks, Gamers and… well any male who is still alive! Get the lights down low and the lube at the ready because Wicked Paradise is a virtual reality erotic adventure game designed for the Oculus Rift. The Oculus Rift aims to be a revolutionary virtual reality device that allows the wearer to become fully immersed into a virtual environment. The rift is being developed by Irvine based Oculus VR and is scheduled for a 2014 release. Due to the success of Oculus Rift Kickstarter campaign and the press that followed, the Oculus Rift is quickly becoming the next big thing in gaming and digital entertainment. With the Oculus Rift vr glasses you are no longer playing a game by looking at a computer screen, you are completely inside the game!

imageWicked Paradise is developing the world’s first fully immersive Erotic Virtual Reality Adventure Game specifically designed to make use of the amazing capabilities of the Oculus Rift. Instead of watching an erotic movie or reading an erotic book in which the main character has exciting sexual adventures, you become that character! Inside Wicked Paradise you are not watching someone else have all the fun, you are having all the fun!

What is this videogame like?

  • Imagine playing Leisure Suit Larry but instead of watching a screen, you are inside the game.
  • Imagine the world and its inhabitants look highly realistic.
  • Imagine walking into a bar in Wicked Paradise, noticing a beautiful lady, talking to her, and seducing her.
  • Imagine playing your cards right and having passionate wild sex with her.
  • Imagine all this in high quality, immersive virtual reality.

Wicked Paradise consists of a team of seasoned video game industry veterans with dozens of shipped AAA titles under our belts such as Rage, the Call of Duty series, Lost Planet, Madden, PlanetSide 2, and many many more. They are all very excited about the future of digital entertainment and are using our years of experience creating the highest quality video games to create an erotic virtual reality adventure game that will blow your socks off!

The D-Pad Review | The Last of Us | Naughty Dog Nailed It!

imageThe story of how naughty dog got it right

Survival horrors have long been a genre crying out for something fresh, something different that still gives us the same sense of enjoyment and fear as when the style burst onto the screen with the likes of Resident Evil and Silent Hill. We’ve averted (somewhat) global catastrophes at the hands of super evil mega corporations, rummaged through mist covered streets while being hunted by the evil that lurks within and, more recently, battled horrifying demonic entities across blasted landscapes and broken space stations. That’s not to say that this reviewer hasn’t quivered in fear when dark shadows dart across the screen or god forbid something falls off of a wall, but we’ve done and experienced all this before.

The Last of Us brings a new dynamic whereby, instead of blasting your way through hordes of enemies with an abundant supply of weapons and ammunition at your disposal, you are instead placed into a situation where a length of string and chunk of brick are your only options (you get the idea). This may seem like a restrictive feature, but having your resources limited and scarce really makes you think about each encounter and, instead of charging in guns blazing, you have to carefully consider each of your decisions, which keeps the tension at a great level. Naughty Dog got it right with this game and you will struggle to find something else in the current market that captures the joy and fear on a level we first experienced in the original Silent Hills. Of course, this game is not purely fear inducing from start to finish, but it happens just enough to keep you on edge and at no point does this feel forced.


The Last of Us is set in a very bleak world and Naughty Dog is not afraid to show you exactly how bleak it is. There is gore in this game; how can you have a horde of infected creatures baying for your blood and not involve an element of gore? This game is not ‘Manhunt’ though, nor is it a hack and slash with limbs flying left and right, instead when forced into a combat situation it feels necessary rather than entertaining. You fight and kill because you need to survive in a hostile world, you are in a desperate predicament and when having to attack and kill a survivor or infected alike you are only doing so because there is no alternative. You may be forced to go to extreme lengths to survive but you feel for Joel and Ellie’s plight and although this will shock a few gamers, you will empathize and understand their motives and that’s what truly sets this apart from what we have seen before. Your only goal is survival.

The Last of Us has Naughty Dogs super-high production qualities that we first saw in the ‘Uncharted‘ series and by no means is it bad thing. The PS3’s resident explorer brought a world of vibrant, lush and beautifully rendered jungles and ruins and this game has been given the same treatment. A good portion of this takes place in an open and sprawling land filled with the remnants of society and nature has reclaimed large areas, which is a change from the confined alleyways and labs we normally see, although they are in there.

The only drawback to this is that because of the nature of The Last of Us you notice the exploration-combat-cut scene style narrative that was also in Uncharted, but because Nathan Drakes adventure shot by at a high speeds you tend to forget that you weren’t actually in an open world while the illusion of it played out well; The Last of Us doesn’t always manage that. As with most games you will be in a situation where door B was the one you need to use and you’ll never quite understand why you couldn’t open door A, or you will be in an area where the cover is positioned nicely in order to push you towards the enemies and the end of combat. The combat within The Last of Us has pretty much been cut and pasted from ‘Uncharted’ as well, but the darker and more sinister theme fits the style well. Cinematic fights scenes always made for good viewing in ‘Uncharted’ and the brutal combat of The Last of Us is no different. There are plenty of tricky fight sequences that keep you on edge and the gunplay which is not too frequent as well as the constant lack of ammo makes every situation feel risky no matter what you decide to do.

Don’t be concerned about the slower pace though because the game play and cut scenes integrate together perfectly and you don’t notice load times too much and the areas connect seamlessly.


Ultimately it would be easy to stereotype this as a zombie survival, but although you can draw similarities, it is at its core an entirely different experience. The ‘Non-Human’ enemies you face are infected rather than undead and although they are a consistent antagonist throughout, you appreciate and sympathise with their condition; the ‘Runner’ infected, as an example, is fully aware of what they are doing but is helpless to control itself. The focus though is not on the enemies but instead on an engaging story set in a ruined world with the threat of attack playing behind the scenes; combat is not the focus.

The usual archetypes are present though – a virus has swept across humanity, killing a vast portion and turning others into blood crazed killers. From trailers released it also appears that the virus can spread through bites and life as we know has come crashing down. This has happened hundreds of times before, in small print, on consoles and on the big screen, but what sets this aside is that the writers/Naughty Dog make little to no attempt to explain the source or development of the virus, as these explanations can become quite preposterous at times (2008’s film ‘The Happening‘ I’m looking at you). What Naughty Dog and the writers have done is make a concerted effort to tell the story of the surviving humans and how life continues in the aftermath as they struggle day to day for survival. The best way to generate an image is to think of AMC’sThe Walking Dead‘ – the living characters are the focus and the human interaction is the most important aspect on display.

Continued character development is a key feature to telling a great story and the experiences in the game certainly compliment this. Beginning in the modern day world we are introduced to Joel and his life in the first panicked days of the outbreak. Flash forward then, to 20 years in the future and the remains of an all but devastated United States. For spoilers reasons I won’t go into too much detail as the story definitely needs to be played, but a world weary Joel takes on the mantle of guiding a young and naive Ellie across a blasted and infection riddled landscape which makes up the remainder of the game.


This may not seem earth shattering and we’ve been in a similar position with ‘Enslaved’ but the dynamic between Joel and Ellie, his tired and worn experience and her youthful naivety make for a great partnership. This is something that The Last of Us does well, the main characters (portrayed by Ashley Johnson – Ellie and Troy Baker – Joel) feel like people and the survivors they meet and interact with feel just as real. You genuinely feel for these characters; couple this with a well thought-out and executed story and you have a world of survivors and villains that are well-fleshed out and sometimes so disturbing that you will notice and remember when things happen to Joel, Ellie or any number of the supporting cast.

With the general abundance of zombie-survivals available across multiple platforms, you could be forgiven for saying Naughty Dog are merely jumping onto an already existing fan base and making ‘Uncharted: Undead’. However it is clear that those who created The Last of Us have drawn from the best sources when writing and creating this world and have included the best elements from computer games (Uncharted and Fallout) and television (Walking Dead) and although we find comfort in the familiarity of the style we get to experience something which is so much more.

The Last of Us is sure to become a hallmark of the PS3 and with is fantastic visuals, strong game-play, disturbing world and emotion provoking story you will never regret having played this and will remember it as the time when survival-horror made its comeback. Stay Alert, Stay Alive

Preview By; Simon Moore (Si)

Crazy Taxi: Retro

imageCrazy Taxi is an open world racing game developed by Hitmaker and published by Sega. The game was ported to the Dreamcast in 2000. The main objective of the game is to pick up customers and take them to their chosen destination as quickly as possible. Along the way, money can be earned by performing stunts such as near misses with other vehicles. The player is directed to a destination by a large green arrow at the top of the screen. The arrow does not adjust based on obstacles, but rather points in the general direction of the destination. Once the player arrives near the destination, they must stop within a specified zone. When the destination is reached, that customer’s fare is added to the player’s total money earned. Ratings are then awarded depending on how long the player took to complete the journey. If the customer’s timer runs out before the player reaches the destination the customer jumps from the taxi.


Players can select three, five or ten minute settings, or the Arcade Rules used in the original coin-op version of the game. In the three time-limited settings, play continues for the designated period of time, after which the cab automatically stops and no more points can be scored. Under Arcade Rules, the player starts with an initial time limit of one minute, which can be extended through time bonuses earned for quick deliveries. Console versions of the game also feature a mode known as Crazy Box, a set of minigames that feature challenges such as picking up and dropping off a number of customers within a time limit, bowling using the taxi as a ball, and popping giant balloons in a field.

The arcade version of the game includes one stage, and an additional original stage was added for the console versions. Both stages are based in sunny coastal California locales, with steep hills and other strong similarities to San Francisco. The player has a choice of four drivers and their cabs, each of whom has slightly different attributes.

Hogs of War: Retro

Hogs of War was developed by and published by Infogrames for the PlayStation and PC in 2000. The game is set in a First World War-era where anthropomorphic pigs engage in combat.


The gameplay is a turn-based tactics game where players take turns controlling individual members of their squad of hogs to engage in combat with the opposition, similar to Worms. Each turn, a player takes control of a single squad member in a third-person perspective to move around the map including jumping over terrain and swimming over bodies of water yet can only engage in combat when stationary. Each turn has a set time limit that ends if the timer counts down to zero, the player skips their turn, a weapon or ability is used or if they have accidentally injured themselves such as walking into a mine field or falling from a high surface. Other hazards include bodies of water that while can be swam in, is damaging to nearly all types of soldiers that drains health as they swim. If a teammate is knocked into water by an opponent, they will automatically swim to the nearby shore line. While difficult, it is also possible to knock hogs off the map resulting in instant death. If all health is gone and the player is on land, they will fall over with a last comical remark before exploding.

The tune for the game is John Philip Sousa‘s Liberty Bell March. The design of the game is discussed in the book The Game Maker’s Apprentice, which is co-authored by the lead programmer of the game and has a foreword by one of the game’s designers. Voice over work was provided by comedian Rik Mayall shown in the following clip.

There’s a Gremlin in the system

Three simple rules, thats all there is. First of all, keep him out of the light, he hates bright light, especially sunlight, it’ll kill him. Second, don’t give him any water, not even to drink. But the most important rule, the rule you can never forget, no matter how much he cries, no matter how much he begs, never feed him after midnight.


How to share games on PS4

Check out this step by step guide on how to share games on the ps4.

The Italian Job

Mario and Toad are introducing the plans for a new business venture, The Italian Job.



The cyborg who once tried to kill Sarah Connor is dead, and another T-101 must now protect her teenage son, John Connor, from an even more powerful and advanced Terminator, the T-1000.


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