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EDNA & HARVEY: Harvey’s new eyes – Episode 2

Sup Si-Guys and Si-Gurls, i’m back with Episode 2 of Edna & Harvey

This game is super fun and I hope you enjoy watching as much as I enjoyed played.

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EDNA & HARVEY: Harvey’s new eyes – Episode 1

Sup Si-Guys and Si-Gurls, i’m back with a new lets play!

I picked this up on steam and it looks awesome and sounds fun so I decided to take a crack at it.

Super Mario Bros. 3: Retro

Retro game of the day

imageWell what can I say, this possibly the first game that I actually completed and I mean actually completed not the usual ‘Oh yea I completed that game’ just to show off in the playground. Super Mario Bros. 3 was developed and published by Nintendo for the NES and is the third game in the series, the clue is in the name. Released in 1991, in Europe, the game focuses on Mario and Luigi who embark to a quest to save Princess Peach for a change.

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Mario and Luigi battle through eight worlds in an attempt to restore order to the Mushroom World. This version of Mario introduced brand new power-ups which could augment their abilities, establishing several conventions that have also been featured in later titles of the franchise. Completing stages allows the player to progress through the overworld map and to succeeding worlds. Each world features a final stage with a boss to defeat. The first seven worlds feature an airship controlled by one of the Koopalings, while the player battles Bowser in his castle at the end of the eighth world.

Super Mario Bros. 3 also included a multiplayer option which allowed two players to co-operatively. Through this mode players can also access several minigames, including a remake of the original Mario Bros. arcade game.

Persona 4 is the JRPG I’ve Always Wanted, But Never Knew Existed – IGN

In recent years I feel like I’ve developed this weird love/hate relationship with the JRPG genre. I take huge delight in exploring the gorgeous, expansive worlds they provide, I revel in the charming melodrama, and I love the strategy found in their (usually) complex battle-systems. However, like many others, I’ve long since hit that point where it seems that too many high profile Japanese developers are sticking too readily to tried and tested conventions and not taking enough risks in furthering their art.

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Click here to read the full story ->> Full story @ IGN.

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