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Ratchet and Clank: Retro

imageRatchet & Clank was released in 2002 for the PlayStation 2. In the game, Supreme Executive Chairman Drek plans to take pieces from other planets across the Solana Galaxy and create one new planet for his people, the Blarg, whose planet has become polluted and uninhabitable. Aside from the two protagonists, the game also introduces Captain Qwark, who appears in the following games, as both enemy and ally.


The game offers a wide range of weapons and gadgets that the player must use to defeat numerous enemies and solve puzzles on a variety of different planets in the fictional Solana galaxy. The game also includes several mini games, such as racing or lock-picking, which the player must complete to proceed. The game was positively received by critics, who praised the graphics and variety of gameplay, along with the comic and humorous style to the sci-fi story.

The game introduced features such as the ability to purchase items, weapons, and unlocking gadgets as the game progresses, which have become a staple of the series in following games. The first in this series does not feature the upgrade system of experience earned for enemies killed, instead the player may purchase stronger, gold versions of select weapons using a combination of hidden Gold Bolt items and regular bolts. Check out this funny tv spot,

Mr. Moskeeto: Retro

The player controls a small mosquito,named Mr Moskeeto, who has taken up residency in the house of the Yamada family, life-sized humans that serve as the protagonist‘s food source in the game. The goal of the game is to stock up on blood through the summer so that the mosquito will survive the winter ahead. The player is tasked with sucking blood from specific body parts of the family members without being noticed. If the player is not careful, the human will become stressed and eventually attack.


The game is made up of a series of stages which must be unlocked in order by completing each previous stage. Players can choose their own path though each stage. At the start of each stage is a briefing detailing the room where the stage takes place, the victim and areas on their body from which blood can be sucked, and any prevalent dangers. The rooms in each stage are fully explorable. Each room has items hidden in obscure places which can bring various benefits.

ICO HD: PS3 review

Every breath you take, every move you make, every step you take, I’ll be watching you ..

That’s it. Officially done with Ico. Literally never had less fun playing a game in my life. Every time somebody calls that pile of shit ‘art’, they set gaming back 10 years.

Oh boo hoo my name’s Yorda and I have magical powers but can’t think or defend myself because I have a vagina waaaaaaaahhhh.


Or maybe she just doesn’t want to get involved in literally the worst combat system in history, which is understandable, I guess…

1/10 – Iai

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