Blog Archives

Shenmue

Shenmue: Retro game of the day

image

Shenmue, released in 1999, was developed by AM2 and released on the Dreamcast. In fact it was the reason I purchased a Dreamcast. The game was the vision of Yu Suzuki who wanted to create an interactive world by simulating aspects of real life, such as the day and night system, real-time variable weather effects, fully voiced non-player characters with their own daily schedules, quick time events and various other interactive elements such as vending machines, arcades, and convenience stores.

image

‘I’m looking for Sailors’ – Ryo Hazuki

The story begins November 1986 when Ryo Hazuki comes home to witness a gang leader beating his father to death. Ryo steps in to defend his father but is knocked out and the gang leader, Lan Di, rides off into the sunset with the mystical dragon mirror… but just what is the dragon mirror and why did Lan Di kill Hazuki-sensei?

At the time of production Shenmue cost $47 million making it the most expensive game ever created. It was soon followed in 2001 with a sequel, Shenmue 2. The original and its sequel are still considered to be among some greatest video games ever released but with disappointing sales figures, in comparison to costs, the story was left at an unresolved cliffhanger. The 3rd and final game in the trilogy is yet to surface, all we can do is keep our fingers crossed…

Shenmue did briefly return in 2002 when an enhanced version of Shenmue 2 was released on the Xbox. The most significant differences with this version were the graphical improvements and the inclusion of a full English dub, with Corey Marshall reprising his role as Ryo Hazuki. The Xbox version benefited from being able to fit onto one DVD and was bundled with Shenmue: The Movie on a separate disc. This 90 minute film composed entirely of scenes from the first game which helped to fill in the story so far, check it out here ->

With HD remasters of both games apparently complete we again wait with fingers crossed for their digital re-release. This can’t happen soon enough as decent sales may kickstart the final chapters production.

Advertisements

Jak and Daxter Trilogy to PS Vita in June

image

Last November Naughty Dog announced that the Jak and Daxter Trilogy would be making its PS3 debut. Hitting store shelves in February 2012, Naughty Dog’s beloved code received a faithful HD remake that made for a lot of happy fans and introduced newcomers to the treasured series.
We’re now pleased to announce we’re expanding the collection to the portable audience. Arriving in June, three of your favorite Jak and Daxter titles – Jak and Daxter: The Precursor Legacy, Jak II, and Jak 3 will be coming to PlayStation Vita as Jak and Daxter Trilogy.

The power of the PS Vita allows Jak and Daxter Trilogy to feature authentically reproduced graphics from the original games. If you’re a longtime fan you’ll instantly feel at home in the game world and new players will get to experience the world of Jak and Daxter for the first time via the cool new touch based applications of certain mini games throughout the collection. Holding these games in the palm of your hand has never been more exciting and responsive.

For you trophy seekers out there the trophy set isn’t shared with the PS3 version so that means there are three more Platinum trophies you can earn for your PSN ID via this portable collection.
We’ve been hard at work on this addition to the Jak and Daxter lineage and are excited to hear your hover board triumph stories as well as your trials and tribulations during your quests for more eco.

Get ready for more updates over the coming months, including news on when you’ll be able to play the Jak and Daxter Trilogy on PS Vita for the first time!

Men’s Room Mayhem outed for Vita

Men’s Room Mayhem has been outed by the Australian Classification Board. The game comes from Sawfly Studios, which comprises of staff from Sony‘s old Studio Liverpool.

Sony is yet to officially announce the title and there is little known info abouy the game. The classification shows Men’s Room Mayhem as being exclusive to PS Vita.

image

Could this be SEGA’s Castle of Illusion remake?

Could SEGA be teasing us with a re-release of the 90’s Mega Drive classic Castle of Illusion with this new trailer?

Last month, a game called ‘Castle of Illusion’ was found on the Brazilian Ratings website for Xbox 360, PS3, Vita and Wii U.

Flashback HD for PSN and XBLA announced

To celebrate Flashbacks 20th anniversary Ubisoft, along with the games original creator, are to release Flashback HD on the PSN and XBLA.

The game will use the Unreal engine and be fully rendered in 3D  although you’ll still be playing on a 2D plane. Check out the trailer here.

PSVita 2.10 Firmware update

PlayStation Vita is getting a system software update version, 2.10 will be released 10th April. Adding lots of new features such as a folder system for the home screen and support for video playback via the internet browser to name but a few.

http://blog.eu.playstation.com/2013/04/09/ps-vita-system-software-update-2-10-adds-folders-video-playback/

The Last of Us: PS3 teaser trailer

Developer Naughty Dog brings their latest creation,The Last of Us, to the PS3 on the 14th June 2013. The game focuses on two survivors, Joel and Ellie, trekking across a post-apocalyptic in a brand new entry into the survival horror action-adventure genre.

Guacamelee! PS3 and PS Vita: Launch Trailer

Drinkbox studios will be releasing the long awaited follow up to Tales from Space, Guacamelee! on the 10th of April in Europe. It will support Cross-Buy meaning you buy the game once and get both the PS3 and PS Vita versions. There’s also a Platinum Trophy, which makes us happy. Here’s a sneak peek at the game in action.

FIFA 13: PS Vita review

Everyone seems to know the score, they’ve seen it all before …

My relationship with EA is a constant battle between love and hate. The past couple of years it has been leaning towards the side of hate. This years version of Fifa may just be the straw that breaks the camel’s back. Why you ask? well let me explain… after purchasing Fifa Football with my shiny new Vita around release day I was a very happy boy. Yes I had paid full price for a football game that had been released half way through the season, yes I had the far superior version on my PS3 but finally I could recreate a near console quality match on the go.

The game looked great, played well and even had most of the modes from its PS3 counterpart. It was kinda like a Fifa 12 -5 with added touch controls, which I enjoyed after a little practice. Tapping the rear touch pad as if it were the goal mouth is a great way to direct a shot in my opinion.

We now move onto Fifa 13. This year we get back the title number to prove we are playing a new game, sadly this seems to be one of the major updates!!! There have been minor gameplay and graphical tweaks but Fifa 13 is really just a full priced squad update, this really couldn’t have taken more than a week to produce.

20130402-203736.jpg

So it’s not that it’s a terrible game, far from it. I really, really enjoyed playing Fifa Football the first time round I just have to ask myself why didn’t EA give us the option to download an update à la Euro 2012? I guess it all boils down to greed. Bring back This is Football ….. Nah

3/10 theflamey

Tales from Space, Mutant Blobs Attack: PSN review

Keep rollin’ rollin’ rollin’ rollin’ …

Mutant space blobby game is how I have known it since day one, honesty I didn’t know its actual name until checking just now. Yet having said that it is still one of the best games available for the Vita.

Tales from Space is basically a 2D version of Katamari mixed into a platformer. You play a one eyed blob who needs to get home, consuming anything thats gets in the way. The more you eat the bigger you get, the bigger you get the bigger the object you can eat … simple. There are around 25 levels to eat your way through each with a set of collectables to find, which is good news as you will want to replay this a second time.

The graphics are colourful and chunky which work perfectly on the Vitas OLED screen. The stylised cut scenes look like something found in a mid 90’s Nickelodeon cartoon which makes me smile.

Most importantly tho, Tales from Space is fun to play. The mix between using physical controls and touch n tilt are perfectly balanced. The touch elements do not feel forced and actually add to the experience. The top down tilt levels are optional.

20130401-195314.jpg

If you haven’t played Mutant space blobby game yet and missed it on PSN+ I cannot recommend this game highly enough. Everyone with a Vita should play it and at around £5 it’s a total bargain.

April sees developer Drinkbox release their second PSVita offering, Guacamelee! I personally cannot wait.

7.5/10 theflamey

%d bloggers like this: